local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = {}
L0_1.MainID = 20034
L0_1.ActorAlias = "20034"
L1_1 = {}
L1_1.q2003401 = 2003401
L1_1.q2003402 = 2003402
L1_1.q2003403 = 2003403
L1_1.q2003404 = 2003404
L1_1.q2003405 = 2003405
L1_1.q2003406 = 2003406
L1_1.q2003407 = 2003407
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 1408
L2_1.alias = "Npc1408"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc1408Data = L2_1
L2_1 = {}
L2_1.id = 1024
L2_1.alias = "Npc1024"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc1024Data = L2_1
L2_1 = {}
L2_1.id = 10011
L2_1.alias = "Npc10011"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10011Data = L2_1
L2_1 = {}
L2_1.id = 1700
L2_1.alias = "Npc1700"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc1700Data = L2_1
L2_1 = {}
L2_1.id = 10012
L2_1.alias = "Npc10012"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10012Data = L2_1
L2_1 = {}
L2_1.id = 1405
L2_1.alias = "Npc1405"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc1405Data = L2_1
L0_1.Npcs = L1_1
return L0_1
